I’m trying out a new type of blog post today for Samurai Showdown where I try to keep things short and sweet by only going into detail on one of the changes I’ve made since the last update and by listing the rest in dot points. Let me know what you think about the new style in the comments or on Facebook/Twitter.
So, without wasting any time, let’s start!
I know that it’s been all of one day since I last posted, but I’ve done a bit of work since my last dev blog, and I decided that I may as well give you a proper update as to what’s going on. While I’ve still yet to properly go over the various questionnaires that were filled out at the Perth Games Festival, I was able to identify several things that I could work on between now and the end of the semester. So, without stalling any longer, let’s talk about the most recent changes!
I know that it’s been less than a week since my last dev blog on Small Gods, but I’ve finally gotten around to making that video I promised you and I’ve added some stuff, too. As a result, I felt like now is as good a time as any to do an update on where the game stands now. So without further adieu, let’s talk about what’s changed.