Dev Blog – October 9 – Samurai Showdown

Hey People,

I know that it’s been all of one day since I last posted, but I’ve done a bit of work since my last dev blog, and I decided that I may as well give you a proper update as to what’s going on. While I’ve still yet to properly go over the various questionnaires that were filled out at the Perth Games Festival, I was able to identify several things that I could work on between now and the end of the semester. So, without stalling any longer, let’s talk about the most recent changes!

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Dev Blog – September 25 – Samurai Showdown

Hey everyone,

Firstly, I’d like to apologise for the delay for the gap in between dev blogs. Rest assured that I’m still chugging away at these games, I’m just getting swamped with uni work as semester two is slowly wrapping up. Since my last update, I’ve managed to get through a decent chunk of the testing notes I gathered from Playup Perth’s last event and I’ve started implementing a tutorial so that, when I show it off at the upcoming Perth Games Festival, I won’t have to stand around and explain what to do as I did at Playup Perth. So, without further delay, let’s talk about what’s happened!

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Dev Blog – September 8 – Samurai Showdown

Hey everyone,

So since my last update on Samurai Showdown I’ve managed to get a good idea of where I want the game to head in the next few months of development thanks to the awesome people at Playup Perth. The actual showcase of the game went fine —aside from my laptop overheating and shutting down three times during the event, and the shared game mode not working for some reason— and I managed to get a lot of valuable feedback which should help make Samurai Showdown awesome. So, with no more delays, let’s talk about the feedback I received and the changes I’ve made since, and the media that’s talked about Samurai Showdown!

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Dev Blog – September 5- Small Gods

Hey guys,

It’s just a small update today as I’ve been pretty busy getting Samurai Showdown ready for PlayUp Perth’s September 1st event. I’ll do a  proper write up on what the event was like and the sort of feedback I got, but needless to say, it was a very useful experience for me. Now, without further adieu, let’s talk about the changes I’ve made since my last dev blog.

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Dev Blog – August 26 – Samurai Showdown

Hey people,

This is just a quick update on what’s been happening to Samurai Showdown in the lead-up to the September 3rd Play Up Perth event. While I have been pretty busy since my last post on the 23rd, I’ve managed to find the time between working on Small Gods and other assessments to tinker with Samurai Showdown (apparently I hate myself and think that working on two games for my game dev class is a good idea :v). In any case, let’s talk about what’s been done.

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Dev blog – August 19

Hey all,

I know I’ve already written a post for today, but I decided to write about the work I’ve done on Small Gods in the six days since my last post. I’ve also decided to try and enforce a slightly more rigid outline of what’s been done in order to make these kinds of posts easy to read in the future.

I will, however, be keeping this update short due to a lack of images (when I get my first models and/or my logo back I promise I’ll spam pictures of them everywhere :D)

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Dev blog – August 13

Hey, everyone!

…. Alright, I’ll admit that it’s been awhile since my last post here, but I have access to an Oculus Rift again and can get back to work!

In the two weeks since university life has started again, I’ve done a fair amount of work on Small Gods and another project that I’ll be talking about Soon(TM).

For starters, I’ve recently set up a Trello board dedicated to helping me —and the people who’ve foolishly agreed to help me 😀 — follow the basic SCRUM methodology. This was pretty badly needed as previously I’d been doing everything without a real plan and I need to get the game in as good a state as possible within the few months I have left as uni.

SprintBoard.png

As you can see it’s nothing much at the moment, but I’m hoping to properly fill it out as the weeks go on so that everything is in order and everyone knows what they’re doing.

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