Hey all,
In my last dev blog for Small Gods I mentioned that I was working on another project and that there would be an announcement shortly. Well, this is it!
I’d like to formally introduce everyone to Samurai Showdown. A competitive, local co-op, arcade game coming from Otterspace Games sometime in 2017.
As mentioned above, Samurai Showdown is a competitive, local co-op, arcade-style game where players duel one another to the death in order to preserve their honour, take vengeance, or just because the other guy looked at them funny. In order to win their duel, players must quickly and accurately hit a random combination of button presses before the timer runs out or else they risk meeting their demise at the hands of their opponent.
Samurai Showdown was inspired by games such as Western Press and Speedrunners due to their unique mechanics and their targeting of niches which are often left ignored by other independent and AAA games. There are currently three game modes for players to experience, and a tournament mode that allows for up to 16 friends to do battle.
The three game modes are:
Classic
In this game mode, players have an identical list of button presses to their opponent and 5 seconds in which to act. Every correct button press earns the player one point and every wrong button press results in the player losing a point. After the timer runs out, the samurai will engage in honourable combat to decide the victor.
Time Trial
In this game mode, each player has a unique list of buttons they must press and has 20 seconds in which to act. Each time a button is pressed, the button that must be hit advances and a new button is added to the bottom of the list. Every correct button press earns the player one point and every wrong button press results in the player losing a point. After the timer runs out, the samurai will engage in honourable combat to decide the victor.
Shared
In this game mode, players share a list of buttons with their opponent and have 20 seconds in which to act. Each time a button is pressed, the button that must be hit advances and a new button is added to the bottom of the list. Every correct button press earns the player one point and every wrong button press results in the player losing a point. After the timer runs out, the samurai will engage in honourable combat to decide the victor.
Tournament
In addition to the above three game modes, there is also a tournament mode that allows anywhere from 3 to 16 players to participate in a bracket-style system.
Final words….
Now before anyone worries about what this means for Small Gods, just know that Samurai Showdown will take a secondary position behind Small Gods when it comes to development efforts. Samurai Showdown is much smaller in scope than Small Gods and there is a much longer period of time until its release date. As a result, I feel very comfortable giving it less attention for now.
Finally, if you’d like to see Samurai Showdown in its pre-alpha state, feel free to come along to Playup Perth’s September 2nd event. Tickets are $10 for non-members but I managed to snag Samurai Showdown a position on the testing lineup and would welcome people rocking up to try it out.