This is just a short update to brag that I worked on the AI some more this morning and didn’t end up hating myself. 😛
As of right now, the AI in Small Gods will move to the nearest workplace that matches their skills and hasn’t filled up its worker count. If they leave their workplace for food, rest, or because they’re bored they’ll return to it after resolving those issues, however if the workplace has been destroyed since they left they’ll search for a new workplace altogether (starting the search at the nearest workplace to them that matches their skills).
I’ve also implemented the beginnings of the ‘work’ system itself and workers will be producing actual goods soon. (And then I’ll get to deal with storing items :v).