The player can no longer imitate ostriches.

Just a little update. I’ve changed the way the game handles movement so that players can lean in really closely to the terrain in order to examine things while still retaining the ability to move around using an Xbox 360 controller. It’s not perfect, but it works for now and I’ll improve it in the next few days.

I’ve also added a menu screen because I might as well get started on that, and I’ve gotten started on asynchronous loading so the game doesn’t freeze when the player tries to load the next level (though the testing level is so small that you don’t see it). Asynchronous loading will also give me the ability to have all sorts of fancy, animated loading screens (including games within games if I hate myself).

Finally, I added gaze input for selecting buttons using some great scripts provided by Peter Koch at


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