Another short update but this time, despite being about AI, I’m not declaring a blood feud.
Seriously, though, I’ve just added the basics of a builder AI to my game and aside from some seemingly small things they work okay! They’re currently very dumb (they don’t use resources when building, they sometimes get stuck inside completed buildings, like the other AI they generate exceptions that slow the game to a crawl if they don’t have something to do, etc etc) but for the most part, they work. I also seem to have broken the resource production code in the process of setting up my builders —I think the work distance check is messing things up— but I should hopefully have that fixed by next week.